![]() ![]() In searching for a Colossus, you're given a clue by a mysterious voice from the Temple Altar where you start. Even on horseback, it will still take you an age to get from one side of the map to the other, the sheer scale of the game is mindblowing - just as it is to see the horizon, especially when you consider that almost everything you see in the distance is physical terrain that you can reach. You have a beaten sword, a bow with unlimited arrows, your nimble self, and a horse called Agro that will help you cross terrain at a much quicker pace. In a similar fashion, your character's abilities are all he has - you won't upgrade your weapons, there are no extra items to add to any inventory. The majority of your gameplay will be spent in the landscape you see and nothing else. This is the complete game field that you will be playing in - there are no houses to walk into, no villages and no people to mingle with, no sub-plots or mini-games on which to piddle away your time. It's you versus the land, for as soon as you gain control and you walk to the altar's balcony, there's a vast world waiting for you to explore. In slaying these dangerous beasts, you not only unlock the secrets of your destiny, but you get one step closer to reviving a girl lying at a holy altar - her destiny also happening to link with your own. You take the role of an unnamed lone traveller, who has the task of finding and defeating massive monsters, the titular Colossus. And we mean this in a good way a very good way. As you would expect from the creative minds of Fumito Ueda and Kenji Kaido, this is a video game that is so lavishly designed that it borders on an interactive cinematic experience. This is the world of Shadow of the Colossus, Sony's spiritual sequel to the award-winning ICO. Climbing down from my steed, I investigate the area further." This place is as empty as the rest of the land I travelled to get here. The rumble force I feel as I direct my sword ahead tells me that my enemy does lie here.but there is nothing. Could it just be my imagination? The sound of the breeze playing tricks on me? Or is this the home of my next foe? I point my beaten sword to the sky, the sun's rays creating a light beam bouncing off the steel. "As I trot along the barren plain, I sense that something is watching me.
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